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Dual Weapon Info


By Zzled (Vault Network Wiz 8 Board)


Dual Weapons: .005(at '100' bonus is 100 x .005 =.5) of weapon skill Attack Rating bonus for primary weapon.

.0025 of weapon skill Attack Rating bonus for secondary weapon.

note: percentage-wise enables all the extra attacks, swings, and attack rating you'd receive from weapon skills.

note: 0 skill gives 1/2 weapon skill bonuses for primary 1/4 weapon skill bonuses for secondary.

note: strength damage bonus for second weapon starts off 1/4.

Quick Summary: If you're using two weapons, try to make sure they come from the same weapon category (mixing Swords and Daggers is a waste of your skill points) and concentrate on skills in the following order: 1. The specific weapon skill; 2. Dual Weapons; 3. Close/Ranged Combat.

Other possible points of note:

1. The Dual Weapons skill affects accuracy both when using two weapons for Close Combat AS WELL AS WHEN USING TWO WEAPONS FOR RANGED COMBAT. Everyone suffers an accuracy penalty when trying to throw items with both hands. Thus, the Ninja may need to spend points on Dual Weapons as well.

2. Martial Arts (fighting unarmed) is NOT affected by Dual Weapons at all. Putting points into Dual Weapons if you plan to fight with your bare hands (or with only one weapon) is a waste.

3. Fighting with a weapon and a shield is NOT affected by Dual Weapons either.

I did a little analysis of accuracy when using two weapons, and it comes up as follows:

If you are using two weapons from the SAME weapon class (ie. a Katana and a Wakizashi, two Daggers, two sets of Shurikens, etc.), the skill that contributes MOST to your accuracy is the specific weapon skill (ie. Swords, Daggers, Throwing, etc.). The skill that contributes the second greatest amount is Dual Weapons. The skill that contributes the least is Close Combat (or Ranged Combat). Thus, you should try to max the specific weapon skill first, Dual Weapons second, and Close/Ranged Combat last of all.

If you are using two weapons from DIFFERENT weapon classes (eg. a Broadsword and a Dagger), the skill that contributes the most to your accuracy is DUAL WEAPONS. After this comes the specific weapon skill of your PRIMARY weapon (in this case, Swords), and is closely followed by the specific weapon skill of your SECONDARY weapon (in this case, Daggers). Again, the skills that contributes the least is Close Combat. Note that if you use weapons from two different weapon classes, you suffer a double penalty: 1. You need to develop more skills; 2. If your skill in one weapon is low, you are less accurate with THE OTHER WEAPON TOO. Thus, if you want to use two weapons, try to use two weapons from the same weapon class.

Maxing Close Combat adds about +16% to accuracy.

Maxing Secondary Weapon Skill adds about +24%.

Maxing Primary Weapon Skill adds about +28%.

Maxing Dual Weapons Skill adds about +40%.

Maxing Both Weapon Skills (or if both hands use the same type of Weapon) adds about +56%.

Note, however, that although a person using two weapons with NO SKILLS is less accurate than a person using one weapon with no skills... a person with MAXED skills using two weapons is approximately as accurate a person with maxed skills using one weapon. Of course, the person with two weapons gets more attacks and possibly more damage, which is why you wanted to use two weapons in the first place.

Quick Summary: Characters can get more attacks using Dual Weapons in the LONG RUN.

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(another post)

Well... it seems like a lot of people are dissing Dual Weapons. I could be wrong here, but it seems that you can get a maximum of 3 attacks per round (with 3 swings each) if you use a Primary Weapon only. If you go Dual Weapons, the maximum seems to be 3 attacks per round (with 3 swings each) for your PRIMARY weapon and another 2 attacks per round (with 3 swings each) for your SECONDARY weapon. Thus, you get:

Maximum # of swings with one weapon = 9

Maximum # of swings with two weapons = 15

In order to do this, however, you need to improve your Weapon skill(s), Dual Weapons, Close Combat AND Speed (and reach a decently high character level). [Considering the number of skills involved here, it's easier to max everything if you have one weapon skill for both weapons, like the Samurai using two Swords, or the Ninja throwing two items.]

At the start of the game (ie. Lvl 1), using two weapons is viable because you only get one swing when using a Primary Weapon, but you'd get two swings if you used a Primary and a Secondary Weapon.

During mid-game, it seems like it's better to use one weapon because you suffer a speed penalty for using two weapons (this penalty becomes HUGE if you've neglected your Dual Weapons skill).

If you persist using Dual Weapons, though, and max out all the relevant skills, you'll end up with more swings (67% more swings per round of combat) by the end of the game.

Possible Conclusion: If you use Dual Weapons, your character might be weaker during mid-game (especially if you don't allocate the skills points well), but he should really kick-ass when it comes to the end.

PS: Imagine a Ninja with 125 Critical Strike (don't forget the 25% bonus), dishing out 15 Shuriken per round. If that doesn't guarantee you at least one critical hit per round, I don't know what will.