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Help
Some help on Spells: (From: Alex Meduna, Wizardry 8 Lead Gameplay Programmer/Designer) To become eligible to learn new higher level spells for your class, you have to meet 2 requirements: 1) minimum level in *THAT* class (not overall), and 2) minimum skill, for*THAT* spell's spellbook & realm. 1) Minimum Level requirement: Pure Caster Classes: Mage, Priest, Psionic, Alchemist, Bishop Hybrid Caster Classes: Monk, Ninja, Ranger, Samurai, Lord, Valkyrie
2) minimum Skill requirement to calculate your effective skill level for a given spell: * Take your highest spellbook skill (Wizardry, Divinity, Psionics, Alchemy) that the spell in question appears in. Important for bishops or class- changed characters, since many spells appear in multiple books. * Add 10% of your *natural* skill in that spell's realm. This doesn't include temporary skill bonuses such as those from items.
It's not as complicated as it sounds. Example: A mage, a pure caster, must be level 5 AND have an effective skill of 30 to learn Fireball, a third level Fire realm Mage spell. If he has 30+ skill in Wizardry, he's all set. He could also qualify if he has, say 28 in Wizardry and 20+ in Fire skill (10% rule). Hope this helps... |